Antichess, scattered
Every piece starts anywhere. You win by losing them all.
Thirty-two pieces thrown across the board. Captures are forced. The king is just another body. Empty your army first.
- Pieces scatter at random for both sides — nothing starts at home.
- If you can capture, you must. No checks. Kings can be taken.
- Lose every piece, or run out of legal moves, and you win.
A typical opening scatter.